
Image: Nintendo Life / Nintendoįinally we have Target Golf, which can be played as a solo challenge variation but more commonly against AI, local or online opponents.
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Shelltop Sanctuary, on the other hand, feels like it was designed with this mode in mind and works nicely.Īll told it's a good addition, and unlocking the pro and 'special' difficulty will give skilful players a nice challenge. We've said previously that New Donk City is enjoyable but has a couple of 'aggravating' holes, so getting through this mode will test patience.

You have to get through all 18 holes but get 10 continues, which sounds like a lot but they can disappear quickly if you come unstuck on one particular hole.

As the name explains rather well, you have to get on the green in one hit (the fringe doesn't count) and then sink a putt in one if you get a hole-in-one the game clears you but gets confused and says 'nice putt!', amusingly. This is only found in the Solo Challenge area, with amateur (and unlockable pro) versions of New Donk City and Shelltop Sanctuary. In addition two new modes flesh out the game further.įirst up let's talk about One-On, One-Putt. New 4.0 modes - One-On, One Putt and Target Golf The music is also excellent.īoth courses are good 'uns in our view, and round out what has become a varied and entertaining batch in the game. It feels fun rather than gimmicky, and as the course looks fantastic, any quirks feel like strengths rather than weaknesses.

Even some greens have little bunkers for eyes, as an example, so depending on your approach you may need to even play chips instead of putts. This is a course where strategy is needed, as there are a lot of hazards due to character features being made with bunkers and deep rough this is especially true in some of the longer par 5 holes. Each hole and area is made to resemble iconic Super Mario characters, with clever usage of pretty much every terrain type to create the likenesses, along with breakable blocks and more. We've been critical in the past that a number of courses and settings in this game lack creativity, and this goes some way to resolve that. While Mii Characters that have been through the 'Adventure' and have been levelled up will remain the best options, in modes that exclude them there are now plenty of standard characters to choose from.įinally we have All-Star Summit, very much a 'finale' course and immediately one of our favourites in the game. This could be useful in courses like Spiky Palms to glide across rivers as shortcuts.Īs final additions to the roster, they're welcome, and all told there's now a good variety of the Super Mario cast available. Pretty accurate and consistent across its stats, its Special Dash is also quite interesting as it glides above the ground when zooming along. Shy Guy is a medium / small all-rounder, though as the character is so darn charming it's worth trying them out. It also becomes enraged for a few shots, which is a fun look and gives the character extra oomph - all told it's another in the large character category, with the benefit of pretty good stamina in modes with a lot of running. New 4.0 characters - Wiggler and Shy Guyįirst up we have Wiggler, which looks excellent taking shots and rumbling along, knocking opponents out of the way.

Let's focus first on the new characters that wrap up the roster.
